/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
 * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#pragma once

#include <map>
#include <string>
#include "spine/SkeletonData.h"
#include "base/CCRef.h"
#include "spine/spine.h"
#include <vector>
#include <functional>

namespace spine {

/**
 * Cache skeleton data.
 */
class SkeletonDataMgr {
public:
    static SkeletonDataMgr* getInstance () {
        if (_instance == nullptr) {
            _instance = new SkeletonDataMgr();
        }
        return _instance;
    }
    
    static void destroyInstance () {
        if (_instance) {
            delete _instance;
            _instance = nullptr;
        }
    }
    
    SkeletonDataMgr () {}
    virtual ~SkeletonDataMgr () {}
    bool hasSkeletonData (const std::string& uuid);
    void setSkeletonData (const std::string& uuid, SkeletonData* data, Atlas* atlas, AttachmentLoader* attachmentLoader, const std::vector<int>& texturesIndex);
    SkeletonData* retainByUUID (const std::string& uuid);
    void releaseByUUID (const std::string& uuid);
    
    typedef std::function<void(int)> destroyCallback;
    void setDestroyCallback(destroyCallback callback)
    {
        _destroyCallback = callback;
    }
private:
    static SkeletonDataMgr* _instance;
    destroyCallback _destroyCallback = nullptr;
};

}
